You could probably make a poptarts are sandwiches alignment style thing out of this.
Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.
What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.
You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.
Yes, this is reductive, but this is a dumb showerthoughts post.
It’s not reductive, it’s misrepresentative. A puzzle game is only a puzzle game as long as coming up with the solution is the main task. There are more than enough games where coming up with the right solution is not difficult, but performing it is.
Also the name puzzle game implies that there are designed puzzles. Any game where you have to make decisions in generated situations aren’t puzzle games. For example if you take a specific chess situation and ask which move would lead to check mate in x moves then that’s a chess puzzle. That doesn’t make the game of chess itself a puzzle.
By your definition, Tetris is not a puzzle game.
Its generated and execution difficulty is a major factor.
According to his interpretation of the genre it would be an action-strategy game which arguably fits tetris better. Your underlying point implies that all strategy games are puzzle games which this guy doesn’t agree with I think.
Following this logic whole human life is a puzzle game.
Beauracracy is one big puzzle of locks and keys where applications are keys and passports are keys to border control locks etc.
Going to submit my probably-not-a-puzzle-game-game: rhythm games. The game tells you exactly what to press and when you’re supposed to press it, it’s just up to you to actually press the buttons. See: DDR, Rhythm Doctor.
Note that there are rhythm games that have more decision making like crypt of the necrodancer (rhythm roguelike)
Wow, so the “x” on screen means I have to press the “x” on my controler while it’s highlighted!?
Damn, thanks for spoiling that puzzle!
Okay, but pop-tarts are raviolis, not sandwiches. That doesn’t even make sense. What kind of sandwich is enclosed on all sides?
Pop-tarts are dumplings for sure. They’re cooked dough wrapped around a filling.
A calzone
A pop-tart
Listen here you little turd
Ok, so games that revolve around superhuman perfect timing are kinda pushing the idea of being a puzzle game. What about gambling games, where it’s all about the RNG instead? All you do is pull the lever and hope for the best.
What game involves super human perfect timing that does not include some other kind of puzzle to be solved?
Fighting games? Micro Heavy RTS or MOBAs? Bullet Hell Shooters?
All of these have strategy and can thus be reduced to puzzles.
I suppose if a game was purely just, click button as fast as you can after something happens, then ok, you got me, but add even one more element, and technically this is an extremely simple puzzle, albeit brutally unforgiving in terms of getting your human body to solve the puzzle.
Is there something different you have in mind?
EDIT: Alkheemist answered this later, with rhythm games (that have no elements of strategy ie, GuitarHero is not a puzzle but NecroDancer still is). I agree those are not puzzles. Skipped my mind as I have not played one in a very long time.
I would say you also have got me on a pure RNG slot game. Theres no gameplay, theres no puzzle, theres no strategy.
At least, within the game itself. If youre going to somehow exploit or hack or something, arguably thats now a real world puzzle of how to do it and not go to jail, but excepting that… yeah, there are lots of online ‘games’ with literally no puzzle element, just do thing and then random output happens, with a bunch of flashy graphics that have 0 bearing on what the outcome will be, whether its a digitized horse race or slots or whatever.
I would argue those are not really games though.
The player cannot make any choice that is more or less likely to achieve the goal, thus its the illusion of a game. No meaningful choices.
I would argue those are not really games though.
You were doing well until the No Real Scotsman fallacy.
You think that pushing a button that generates a purely random outcome is a game?
To me, those are neither games nor puzzles.
There is nothing one can do, in terms of thought or execution, to influence the outcome.
Other than I suppose choosing to play or not play.
To me, a game must include some capacity of the player to influence whether they succeed or fail, within the game itself.