• FinishingDutch@lemmy.world
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    22 days ago

    Well, you certainly haven’t been rushing it so far, considering Fallout 4 released back in 2015…

  • tal@lemmy.today
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    22 days ago

    Okay. Can you license it to someone else?

    Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.

        • dylanTheDeveloper@lemmy.world
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          22 days ago

          They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

          • RightHandOfIkaros@lemmy.world
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            21 days ago

            Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.

    • Murvel@lemm.ee
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      22 days ago

      They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.

  • Zozano@aussie.zone
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    22 days ago

    Who cares? Bethesda is long past the point of developing a good game.

    They could take all the time in the world and it would still be shit because their formula for game development is pathetic.

    • theonyltruemupf@feddit.de
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      21 days ago

      I haven’t tried Starfield because it’s still getting patched, but Bethesda games are some of my favorites. Yes they’re janky and everything but I love exploring and looting and they really nail that.

      • Zozano@aussie.zone
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        21 days ago

        There are some films I enjoy which are objectively bad, and that’s okay.

        If people want to enjoy Bethesda games, it’s fine, each to their own.

        However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.

        Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).

        Bethesda’s strong suit is their physical world building - but everything else has been getting worse.

        The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.

    • fibojoly@sh.itjust.works
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      21 days ago

      Come on now, let’s be honest : as long as the community keep doing the work for them, their games will be popular. All they gotta do is make it easy to make mods and the jankiness and stupid decisions can be patched over and made into something great that actually pleases everybody, because everybody can decide to fix what they want.

      The problem is their delusion that people love their games as they are.

  • harrys_balzac@lemmy.dbzer0.com
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    22 days ago

    Just like they didn’t rush Starfield? Well, Microsoft told them to spend another year on it. I can’t imagine what that version looked like.

    • TachyonTele@lemm.ee
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      22 days ago

      It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.

        • TachyonTele@lemm.ee
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          22 days ago

          Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.

          Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

          Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.

          • pkmkdz@sh.itjust.works
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            21 days ago

            That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

            I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.

            If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine

  • nyahlathotep@sh.itjust.works
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    22 days ago

    I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don’t need to have tons of side quests with mediocre at best writing. Just pare it down for shit’s sake

  • Kecessa@sh.itjust.works
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    22 days ago

    Yeah it’s too late to rush it, everyone has watched the TV show and is now interested in something else.

  • ssm@lemmy.sdf.org
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    22 days ago

    The longer Bethesda doesn’t touch Fallout the better, as I see it.

    • NOT_RICK@lemmy.world
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      22 days ago

      I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.

      • JakJak98@lemmy.world
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        22 days ago

        As if they’d let that happen.

        The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.

        New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.

      • TachyonTele@lemm.ee
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        22 days ago

        It is good. It’s pretty bland as well, if that makes sense. I really liked it, but I have zero interest in ever watching it again.

  • JJROKCZ@lemmy.world
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    22 days ago

    That’s true and I agree to an extent… they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.

    The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine…

    • TachyonTele@lemm.ee
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      22 days ago

      They just spent five years upgrading their engine. They’re not going to use anything else for ES6

      • JJROKCZ@lemmy.world
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        21 days ago

        Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim

    • nanoUFO@sh.itjust.worksOPM
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      22 days ago

      They don’t want to make it outside of American because reasons. I don’t think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren’t on par, so why not make it more interesting.

      • Zahille7@lemmy.world
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        22 days ago

        I think the good reason is that it’s a satire of American society during the cold war.

      • Vakbrain@lemmy.dbzer0.com
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        22 days ago

        Let’s be honest, a fallout outside USA would render the weapons and ammos as rare as Elon Musk’s well thought out tweets

        • Mikufan@ani.social
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          22 days ago

          Not necessarily, you’d just have to use different weapons, also… Fallout is a parallel universe why follow the laws of the real world? There is so much more potential in other regions of the world than there is new stuff they could add organically into fallout in USA.

          I mean they wouldn’t even need to risk their fallout IP for it, just call it something else.

        • kbin_space_program@kbin.run
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          22 days ago

          It would have to be more melee based, maybe in a northern area of Europe with a heavy scandanavian focus.

          Maybe the radiation gave them magical abilities. Have a sorry redneck excuse for a magical college up in the north east of the map in the remnants of a ruined city.

          • vaultdweller013@sh.itjust.works
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            22 days ago

            No bad, Fallout shouldnt have fucken magic. Its pulp Sci-fi sure but at most it should have NPC psychers nothing more. We dont need to fucken have special magic abilities in everything.

  • Titou@sh.itjust.works
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    22 days ago

    I hope they’ll take their time to make a great game, the best thing that could happen is that they take example on interplay’s fallout. Thoses vibes should do a comeback in the franchise.

    • TachyonTele@lemm.ee
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      22 days ago

      If they can’t make a game about space ships and hundreds of worlds you can play on fun, then I have zero hope for TES6.

      • JJROKCZ@lemmy.world
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        22 days ago

        Problem with starfield is the content was small and sprinkled into an ocean of game. MAYBE with a smaller world to build in they’ll be ok, though I agree, low hope here

        • TachyonTele@lemm.ee
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          22 days ago

          It’s not worth fixing a game that’s not fun. There’s hundreds of mods for Super Metroid on the SNES. Not so many for Barbie.