alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up150arrow-down15cross-posted to: games@sh.itjust.works
arrow-up145arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agomessage-square3fedilinkcross-posted to: games@sh.itjust.works
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkarrow-up3·2 months agoI had to stop myself from watching Vaati and Iron Pineapple’s recent videos because I wanna go in blind.
minus-squareSpacetimeMachine@lemmy.worldlinkfedilinkarrow-up2·2 months agoSame, I haven’t even watched the second trailer. Even seeing locations feels like a spoiler for a fromsoft game like this.
I had to stop myself from watching Vaati and Iron Pineapple’s recent videos because I wanna go in blind.
Same, I haven’t even watched the second trailer. Even seeing locations feels like a spoiler for a fromsoft game like this.