Specifically, whose story am I playing?

I’m playing two games at the moment, a single player run through as a custom character, and a coop run-through as Wyl in the second player slot.

I’ve noticed that in coop I get a lot of story if I instigated chats with NPCs or scripted events even while sleeping at camps.

How will the game end in this way, will player one and player two get two endings?

In my single player playthrough, if I decided to move Gael to my first character slot and control him would I get a Gael playthrough instead of my custom character? Would that mean there’s no point in starting as Gael as an origin character?

Does anyone know the difference here?

  • Garden_Ramsay@sh.itjust.works
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    1 year ago

    Who you have actively selected and control will determine what stats are used during conversations/cutscenes, IE if you need to do a charisma or intimidation or insight check it uses that character’s stats. However certain cutscenes will use your main character (the one you selected when you started the game) no matter what.

    Also passive checks throughout the world will use all characters but they need to be near the spot to use them so sometimes if your character you’re controlling walks past a hidden cache somewhere and fails a perception check you can move your other characters into that spot and they’ll all try. You can even go to camp and grab someone else for more chances if you really have some blind characters in your party.