I failed the strength check despite being a paladin and using inspiration. I never saw him again even after getting through nearly all of act 2. I’ve asked this before, maybe even in this community, but no one gave a concrete answer, likely because the game was still new.

  • JackbyDev@programming.devOP
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    6
    ·
    7 months ago

    What the hell do you mean consequences of my actions? I didn’t do something dumb, I tried to save him. And it’s not like a cool piece of armor or weapon was locked behind a skill check, it’s a whole damn character. Arguably the best thing about this game is the characters and their dialogue. Now one of them is gone through no fault of my own. I can understand locking Minthara behind killing the druids and then not allowing you to have Karlach or Wyll in the party. That makes sense. I’d definitely view that as a consequence of my actions. But that’s not what I’m upset about. I’m upset that one of the six main characters was locked behind a random skill check! It’s dumb. They could’ve just as easily made it so he pops up again later at a different portal if you fail the first time, but no. So don’t say this was a “consequence of my actions.” If I was playing Dark Urge and chopped his hand off the argument would be better, but I’m not. I was playing a high strength character and used my inspirations and still failed due to no fault of my own and now one of the characters is just completely inaccessible. That’s a massive chunk of content. Hundreds if not thousands of lines of dialogue I can’t get to partake in because of a fucking random chance. So don’t fucking say it’s a consequence of my actions.

        • BigWumbo@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          7 months ago

          Sorry, for clarification: you can save the tieflings and druids and still recruit Minthara

          • JackbyDev@programming.devOP
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 months ago

            I wasn’t aware, but I don’t think you can kill the tie flings and keep Karlach and Wyll, that would be a fine example of losing characters due to the “consequences of my actions” still and I see no problem with it.

    • guylacaptivite@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      5
      ·
      7 months ago

      Failing a roll is on you whether you like it or not. The ever looming threat of failure is important in story telling and suspension of disbelief. It’s the opposite of dumb game design. So yeah you either reload until everything gets handed to you or you move on. You’re talking like he’s locked behind a dlc when you’re just pissed a dice roll didn’t go your way at level one.

      • JackbyDev@programming.devOP
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        8
        ·
        7 months ago

        It is like that, it’s common DLC to add a new character. It’s like locking DLC behind a roll.

        • guylacaptivite@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          1
          ·
          edit-2
          7 months ago

          Losing Gale due to a failed dice roll is nothing like a dlc that’s an absurd claim. You can’t just reload a save to unlock a dlc. It was that simple for Gale.

          • JackbyDev@programming.devOP
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 months ago

            Im saying it’s a DLC’s worth of content hidden behind a dice roll, not that locking it behind a dice roll is similar to locking it behind a pay wall.