“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • fsxylo@sh.itjust.works
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    1 year ago

    I honestly have no idea why people expected that much from the studio that made “horse is on the roof and the hardest part of the game is looting corpses” simulator.

    Judging Witcher 3 purely from a game mechanic standpoint, 2077 actually blew my expectations out of the water. Plus the bugs were funny and the story was good.