Like, you can consume one to reroll a lockpicking check. That bit makes sense.
But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.
Same thing with trap disarming kits.
Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?
Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?
I don’t get it, and I found no explanation for it anywhere in the game.
You use thieves tools every time, but they break if you fail. That’s the easiest way to think about it. That message popping up doesn’t correspond with breaking a thieves tools in my experience. So you get the message, but the total available remains the same.