Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush.
Talking up the demerits of capitalism in the massive gaming industry has been more common as of late (perhaps especially so on Lemmy), and I do think there is nuance in that conversation.
There’s no reasonable nuance here. Microsoft clearly wants insane return on investment from their studios, and I don’t see how that leaves room for the art of video game design.
Talking up the demerits of capitalism in the massive gaming industry has been more common as of late (perhaps especially so on Lemmy), and I do think there is nuance in that conversation.
There’s no reasonable nuance here. Microsoft clearly wants insane return on investment from their studios, and I don’t see how that leaves room for the art of video game design.