Voytrekk@lemmy.world to Linux Gaming@lemmy.worldEnglish · 6 months agoFriday Facts #408 - Statistics improvements, Linux adventures | Factoriofactorio.comexternal-linkmessage-square1fedilinkarrow-up159arrow-down12cross-posted to: linux_gaming@lemmy.mllinux_gaming@lemmy.mlgames@sh.itjust.worksgaming@beehaw.orglinux_gaming@lemmy.ml
arrow-up157arrow-down1external-linkFriday Facts #408 - Statistics improvements, Linux adventures | Factoriofactorio.comVoytrekk@lemmy.world to Linux Gaming@lemmy.worldEnglish · 6 months agomessage-square1fedilinkcross-posted to: linux_gaming@lemmy.mllinux_gaming@lemmy.mlgames@sh.itjust.worksgaming@beehaw.orglinux_gaming@lemmy.ml
minus-squarejokro@feddit.delinkfedilinkEnglisharrow-up4·edit-26 months agoThe “non blocking saving” i.e. forking and saving in the child process, works flawlessly for years for me. It’s the only game i in know that utilizes this classic UNIX functionality.
The “non blocking saving” i.e. forking and saving in the child process, works flawlessly for years for me.
It’s the only game i in know that utilizes this classic UNIX functionality.