For what it is, it works exceptionally well on a controller. There’s a reason most of the genre doesn’t even bother, though. There are enough options that you will need to navigate through more than one layer of menus at times.
It’s absolutely worth it, and I’ve played it a lot of hours exclusively on steam deck, but the nature of the genre is that it can’t be quite perfect.
I thought that was a little bit of a step back from Divinity Original Sin 2. Not having an “add all wares” is a little annoying, but I just like the horizontal version with equipment being separate better.
I sometimes click the wrong thing in the world, too. Especially when anything is moving, it changes what’s selected unpredictably at times.
But again, it’s nitpicks. The reason I haven’t played many CRPGs is because I strongly prefer a controller and couch or handheld gaming and they usually just don’t work at all unless you do a bunch of work to set up custom control schemes leveraging steam input hard.
For what it is, it works exceptionally well on a controller. There’s a reason most of the genre doesn’t even bother, though. There are enough options that you will need to navigate through more than one layer of menus at times.
It’s absolutely worth it, and I’ve played it a lot of hours exclusively on steam deck, but the nature of the genre is that it can’t be quite perfect.
I feel like everything works well on the steam deck except for inventory management. It feels so arduous.
I thought that was a little bit of a step back from Divinity Original Sin 2. Not having an “add all wares” is a little annoying, but I just like the horizontal version with equipment being separate better.
I sometimes click the wrong thing in the world, too. Especially when anything is moving, it changes what’s selected unpredictably at times.
But again, it’s nitpicks. The reason I haven’t played many CRPGs is because I strongly prefer a controller and couch or handheld gaming and they usually just don’t work at all unless you do a bunch of work to set up custom control schemes leveraging steam input hard.