Baldur’s Gate 3’s huge launch has reignited the age-old debate about save scumming.

  • Poggervania@kbin.social
    link
    fedilink
    arrow-up
    88
    ·
    1 year ago

    Bigger question is who gives a crap?

    It’s a single-player game, let people enjoy things the way they want to. I personally don’t save-scum the skill and ability checks, but I will save-scum on a tough fight if I’m in a losing position - and I ain’t gonna knock on people who do and don’t do that in a single-player game.

    For multi-player, I would discourage it since dealing with your friend’s fuckups is like, half the fun of a tabletop session.

    • Ready! Player 31@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      1 year ago

      Presumably IGN have not been able to generate sufficient clicks by saying ‘this game is really good and not very controversial’ so they’re turning to shit like this now.

    • KairuByte@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      12
      ·
      1 year ago

      Yeah, I have to agree. When it’s a single player non competitive environment, who gives a fuck? Even if it ruins the game for the person doing it, that’s all their are hurting, their own experience.

    • Coelacanth@feddit.nu
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      I think reloading a difficult fight you’re losing isn’t necessarily savescumming. What’s the alternative, letting it play out until you get a TPK and then starting over with a new level 1 character because “that’s what would have happened in pen-and-paper”?

      • Poggervania@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        Yeah, and that’s an extreme take I’ve seen some people take on games in the past - basically treating every game as if they had an Ironman mode.

        I personally don’t even see reloading the game after losing as “save-scumming”, but there are the rare individuals who would consider it as such.

      • Hairyblue@kbin.socialOP
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        1 year ago

        I think this is the challenge for some who don’t want to reload a save. But random dice --with 1 always failing and 20 always hitting are just that random. No play skill involved.

        • Coelacanth@feddit.nu
          link
          fedilink
          arrow-up
          6
          ·
          1 year ago

          I agree. But hey, people do permadeath no-reload challenges of XCOM, too. Some folks are crazy.

          I just don’t think reloading a save after losing a fight counts as savescumming. That functionality is such a core part of games that we had to invent an entire genre to design around not doing that (Roguelikes).