I recently played through universal Paperclips. It was okay, looking for more to try.

  • forgeddit@sopuli.xyz
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    1 year ago

    I’ve tried almost all popular incremental games. Some I might have forgotten, but most are not listed because I lost interest.

    Sorry in advance for lack of links, on mobile ATM. If there is interest I can add them.

    Note: Most web games work on mobile, but some require an S-Pen or so for hovering upgrade tooltips before buying.

    Favorites, beaten (web):

    • Matter dimensions (my all time favorite)
    • Godtree incremental (quite short)
    • Idle Formulas
    • Succubox (too much clicking but was similar to universal paperclips)
    • Smaller demo games, like summer jam games or from www.incrementaldb.com

    Favorites, beaten (Android):

    • Upload Simulator (nice pacing)

    Still playing (web)

    • Incremental Mass Rewritten (active development)
    • Antimatter dimensions (inspiration for many others, mobile app missing last layer)
    • Fundamental (slow cycle; upgrades -> offline -> warp offline time)

    Current Android games:

    • Ctrl C (repeat old chapters for multipliers)
    • Grimoire
    • Myriad + Myriad DE (definite edition is slower, but in development)
    • Upload Simulator 2 (don’t like the pacing compared to 1st)
    • SPACEPLAN (trying out. nice, apparently new, visuals)

    Also occasionally playing steam versions of Increlution or Cookie Clicker, and waiting for Orb of Creation v0.6.0.

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    It’s not a type of game I often play, but I enjoyed Kittens game a lot. And space plan, while not super long, was also really enjoyable

  • Brightwave@beehaw.org
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    1 year ago

    I recently beat Antimatter Dimensions after coming back to the Reality update after a long while. There’s a lot of depth, especially in the new additions. I appreciate all the layers and addition of QoL upgrades.

    Bitburner was fun as an incremental hacking sim. I haven’t played it for a while, but I find it really unique.

    There’s also Orb of Creation which can be a bit grindy but also seems really fun for what it offers. I’ve been playing the demo version at https://marple.itch.io/orb-of-creation

    • Stillhart@lemm.ee
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      1 year ago

      Just want to report that I’ve been hopelessly obsessed with BitBurner since I saw you recommend it over a month ago. Thanks!

  • HidingCat@kbin.social
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    1 year ago

    Eh, if one of the better incrementals is only ok to you, I’m not sure if you want to try more of the genre.

  • all-knight-party@fedia.io
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    1 year ago

    Been playing Melvor Idle, really great one that replicates old school runescape’s Skilling experience as an idle game. I also enjoy Impossible Dungeon quite a bit as well, top down auto dungeon crawler where you earn points to upgrade and customize a party for getting as far down a dungeon as you can and competing with other players in tournaments and dailies.

    • Stillhart@lemm.ee
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      1 year ago

      Am I looking at the right thing? Melvor Idle is $10 on Steam? Is there a free version somewhere? I find it hard to imagine paying that much for an idle game. I paid $2 for Space Plan but $10?? I just… this can’t be right.

    • Poopfeast420@feddit.de
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      1 year ago

      Melvor Idle is great. I’ve been playing it for almost two months now and like it, even though I never played Runescape.

    • Sev@feddit.uk
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      1 year ago

      What’s the endorphin rush like for this game? OG RuneScape player, so I know getting the next tool or tree type but not sure how just having a stats screen gives the same kinda feeling?

      A lot of people like Melvor so it must be doing something right :)

  • Vaalen@feddit.nu
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    1 year ago

    Idle Wizard is good on PC, a bit different and takes some getting used to.

    Otherwise we have Soda Dungeon 1 & 2 for mobile, which is fantastic.

    • Omegamanthethird@beehaw.org
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      1 year ago

      I loved the first Soda Dungeon. But I couldn’t get into the second one in the same way. I think the progression was slower. I think maybe they thought the first was too easy.