Really enjoying finally having the full game but some small things have been slightly annoying:
- they apparently forgot to disable the debug version label so there’s a massive version string floating around most of the time
- I’m getting bad screen tearing even on tripple buffering.
- can’t believe shove is still a bonus action. Sleep was already pretty nerfed, with shove as a bonus action it’s almost as useless as true strike.
- some of the cutscene transitions are a bit janky here and there but nothing completely broken. Just an annoyance. Sometimes that means audio cuts halfway through sometimes that means the audio plays when the cutscene is still loading. Nothing game breaking so far.
- some spells don’t seem to work consistently or correctly? Spiritual weapon will sometimes lose a turn. Complete skipped.
On the other hand, mage hand (hehe) finally interacts with buttons. But why can it attack and shove? And why limited per short rest?
Weird decisions I think. Sure 5e is pretty bad with balance and inconsistent rules and the game would’ve benefited from a better designed system like pathfinder 2e but some of these decisions don’t seem to improve on the issues just worsen them.
Rant aside: what an amazing game 🥰🥰
I agree with your thoughts. Honestly, some of the fanbase is starting to turn ridiculous. This game is not above criticism and downvoting people with valid critiques is really annoying. I think this game does a lot of things really well but at the end of the day it doesn’t play like a baldur’s gate game, it plays like divinity or dragon age. After coming from pathfinder wotr, builds seem limited and unbalanced by comparison.
One of my major issues is the interface leaves out a lot of key information. So many of the spell and ability descriptions are vague which make it hard to plan builds and tactics accordingly.