Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.

    • CatZoomies@lemmy.worldOP
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      10 months ago

      Ubisoft in 2031:

      We’re pushing AAAA gaming forward, to grow our fledgling AAAA Gamer-base! We are excited to introduce AAAA-as-a-Service. We think you’re gonna love our AAAAaS.

      Stay tuned in 2032, when we launch our connected AAAA-as-a-Service-Subscription! Now you’ll be able to get ground-breaking AAAAaSS gaming at an affordable value. Paid subscribers will get even more checklists, even more overwhelming map icons, and an even larger empty world with no payoff to explore to complete in our games! Do you love going here and pressing the A button? What if you could complete those map markers while not only pressing the A button to end the mission, but instead, having to swipe your credit card while timing the press of the A button? We feel this rewarding challenge will introduce a sense of pride and accomplishment in gamers, and introduce more money in our coffers.

      Gamers:

      Dude, just create new innovative games with new IPs that aren’t monetized to hell! We’ll buy those! We miss the old Splinter Cell days.

      Uibsoft:

      MoNeTiZaTiOn, you say??!! Splinter Cell as a Service, you say?! We hear you loud and clear!