nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming@lemmy.ca
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square29fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up7arrow-down1·6 months agoI’m surprised anyone would make it that far
minus-squaredalekcaan@lemm.eelinkfedilinkEnglisharrow-up6arrow-down1·6 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I’m surprised anyone would make it that far
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It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.