The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
Sure, but the original iteration of the flight mechanics in Arena Commander was legitimately very fun. I played the shit out of it, and the ability to basically fling yourself across the map while strafing around asteroids in dog fights, launching missiles and dodging while you are in a three or four way fight with several players at once is still one of the best times I’ve ever had doing PvP in any game. The controls were intuitive but complex enough to require a decent amount of skill, and would have made for a really cool multiplayer experience.
The only people not having fun were the flight stick crowd, because they couldn’t fly and shoot at the same time. God forbid they put a mouse down next to their stick. Mind you, this was in small fighters - the whole meta at the time was that the mechanics for larger ships would be different and favor pure flying more over this mixed combat. But that wasn’t enough. They absolutely had to have their way. Suddenly realism was super important and these people spent all day making super serious posts on the forums twisting themselves in circles to justify why a flight stick was really the most scientific method for 6dof flight. So the devs started nerfing combat. First they killed the missiles, then they stared introducing stupid aim mechanics and before you knew it, what was once a very fun space combat sim was just boring.
Sure, but the original iteration of the flight mechanics in Arena Commander was legitimately very fun. I played the shit out of it, and the ability to basically fling yourself across the map while strafing around asteroids in dog fights, launching missiles and dodging while you are in a three or four way fight with several players at once is still one of the best times I’ve ever had doing PvP in any game. The controls were intuitive but complex enough to require a decent amount of skill, and would have made for a really cool multiplayer experience.
The only people not having fun were the flight stick crowd, because they couldn’t fly and shoot at the same time. God forbid they put a mouse down next to their stick. Mind you, this was in small fighters - the whole meta at the time was that the mechanics for larger ships would be different and favor pure flying more over this mixed combat. But that wasn’t enough. They absolutely had to have their way. Suddenly realism was super important and these people spent all day making super serious posts on the forums twisting themselves in circles to justify why a flight stick was really the most scientific method for 6dof flight. So the devs started nerfing combat. First they killed the missiles, then they stared introducing stupid aim mechanics and before you knew it, what was once a very fun space combat sim was just boring.