I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  • Manticore@beehaw.org
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    1 year ago

    Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.

    Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

    I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

    Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

    And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

  • iNeedScissors67@kbin.social
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    1 year ago

    The older I get the more I prefer linear games. I’m playing FFXVI right now and I’m actually quite happy at how linear it is. Couldn’t finish XV because the map was too damn big.

  • CO_Chewie@beehaw.org
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    1 year ago

    Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can’t seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.

    I am really looking forward to starfield but I really don’t know if I’m prepared for it.

  • WidowersWife@feddit.de
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    1 year ago

    I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn’t. I played for 40 hours and now I’m on a tipping point.

    So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it’s awesome, you don’t want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it’s nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don’t really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn’t be healthy to eat ice cream for every meal and every day right? And if it isn’t going to be special anymore I don’t need to eat it until I finish it, I won’t get any more enjoyment out of it if I’d do.

    I hope this makes as much sense to you as it does to me

  • z3n0x@feddit.de
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    1 year ago

    i remember this overwhelming feeling when first playing Witcher 3. At some point I just said f it, ignored the thoughts and had a blast

    • sylverstream@lemmy.nz
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      1 year ago

      Yep, Witcher 3 is one of my favourite games despite not having tons of time. Whenever I play it, I just dedicate all my gaming time to it. With smaller games I play 2 at the same time. Quick Resume.

  • Netto Hikari@social.fossware.space
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    1 year ago

    I thought I was alone with that feeling. I’m in exactly the same boat as you.

    For me, it’s a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don’t only have a daughter, but a son as well.

    When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.

    • brokensprocket99@kbin.social
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      1 year ago

      Just do what I do. Split your time between family, work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can’t backfire. 100% sustainable.

      Help me.

      • HannahBecz@beehaw.org
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        1 year ago

        Don’t forget taking so long a break between games that you completely forget what you’re supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.

        At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you’re 15 minutes past your allotted time - and you’re now even further behind.

        Win/win all around.

        • Glaive0@beehaw.org
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          1 year ago

          For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.

          That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!

          • HannahBecz@beehaw.org
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            1 year ago

            Yeah that’s fine and all, it’s basically the same formula Bethesda uses - and a formula I love for gameplay. The issue is coming back 6 months to a year or more later and then trying to get back into it. Which is a struggle with games like that.

            I usually keep handwritten notes about quests and activities, but sometimes even then I still cannot get back into them because they rely on intricate knowledge of gameplay mechanics I’ve forgotten over the timespan of absence.

            I love Zelda, and have been slowly working my way through my catalogue of unplayed titles in the series. A Link to the Past was actually the first game I got with my SNES. But I skipped out on the N64 and GameCube ones. But I don’t have the time for TotK just yet. I did get BotW at launch - and it was fun - but the final boss fight was rather underwhelming.

            But to be fair the only Zelda boss that hasn’t been a real pushover is the original NES one where it will let you fight the final boss without the item you need to defeat him. And in no way tells you this.

            Anyway I still need to beat Pikmin 3 and Super Mario Odyssey (all launch purchases) before getting yet another Switch game. TotK is on my radar, but Starfield looms ever closer and I know I’ll never beat TotK in time. HLTB puts it at like 58 hours just to do the main story. That’s a daunting amount of time at my point in life right now.

        • HectorBarbossa99@lemmy.fmhy.ml
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          1 year ago

          happened with me and new vegas. I did it in the spring of 2021 and did everything but the dlcs and the final confrontation at hoover damn.

          Started Dead Money, hated it, and quit it and started old world blues. After this I was burnt out so I just stopped playing NV, and wanting to come back recently I tried to resume in the DLC.

          I have no idea what the hell is going on so I have no idea if I’m going to continue where I left off or start the game over, only to miss the DLC content again when I inevitably get bored after the main game

          • HannahBecz@beehaw.org
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            1 year ago

            Oh I want to go back and actually finish NV. I bought it at launch and played, but when I actually got to NV it was such a disappointment that it took me out of the entire game, and I didn’t get much further than that. I guess I got caught up in the in-game hype of New Vegas so much that I ended up with Paris Syndrome when I actually got there.

            So I know I’m gonna have to restart, even if my save is somehow in the cloud because I have zero recollection of that game - having been nearly 13 years since I played now. And I don’t have the time to start a Bethesda game and finish it so close to another one coming out.

        • brokensprocket99@kbin.social
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          1 year ago

          Right?!?

          I’m trying to play Elden Ring, Last of Us Part I, Diablo IV, Stray, BOTW, SW: JFO, Horizon Zero Dawn, God of War, Spider-Man: Remastered, Hogwarts: Legacy, Atomic Heart, It Takes Two, Luigi’s Mansion 3, and more.

          I’m not going to beat any of these before Starfield comes out, of which I will surely add to my catalog of “actively” playing games. I’m currently working on D4, but I did go back to BOTW briefly and get the third devine beast done, because my kids got me TOTK for Father’s Day, so I feel compelled to not sleep on it because I want them to play it with them.

          I haven’t even finished Skyrim yet. How do people do it?

          • HannahBecz@beehaw.org
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            1 year ago

            I think they skip the “have kids” part of life.

            Like I enjoy games, but I’d rather spend time with kid and spouse than play them. Like I almost feel guilty taking time for myself to actually play them.

            The spouse isn’t so much an issue to gaming, as separate work schedules gave ample time to just game. Kids on the other hand, and a special needs one for me, as the at-home parent take up almost every waking second of my day, from 7am to 8pm - 9pm if you count cleaning up the days activities.

            My backlog is similar to yours - with the same “gotta get them in before Starfield comes out”. And I know it’s not gonna happen.

            It was a much simpler time when you only had one console - and like 2 games + whatever you rented for the week.

  • Jomn@lemmy.ml
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    1 year ago

    I hate the current trend of open worlds everywhere.

    It makes sense for some games (e.g., Skyrim, GTA), but most games would be much better with a more linear world. The open worldness just makes most games boring after 10-15 hours of gameplay, in particular when game devs like to include collectible quests everywhere.

  • ArugulaZ@kbin.social
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    1 year ago

    I greatly prefer games that wrap up in thirty minutes or less… you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it’s fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren’t well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.

  • hdnclr@beehaw.org
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    1 year ago

    absolutely! I mostly only play older games for this reason. I absolutely love some of my old N64 and GBA games because I can clear them in a day or two. Even the older RPGs like LoZ:OoT seem a lot smaller than the open-world stuff out there today, and I actually like that I can learn the entire world and know almost everything about them. They’re finite and I think that’s a plus. Eventually, I’m either gonna get bored and move on, or I’m gonna clear a game. The first feels like defeat, like I did something wrong. The latter feels refreshing and mints the game as a nostalgic memory in my mind; I still look back at the day I finished Legend of Zelda: Ocarina of Time with such bittersweetness; I was sad that it was over, but really proud and happy to have reached the conclusion. And I think you miss that with infinite content, and open worlds. And I also did miss things in my first playthrough of LoZ:OoT but it only took me a couple more (years apart, so nostalgia definitely washed over me every time!) playthroughs to catch them.

    I think open-world games can be really fun: games like Minecraft are great examples of that, but the emphasis there isn’t on a story being told to you, but on you creating whatever you want. You’re not as scared to miss things because you have all the time in the world to explore and not everything is gonna be up your alley (some people don’t even “beat” the game, or even go to the Nether or End). But I don’t think I’d like a Minecraft where you have a definite Legend of Zelda-style story scattered out across the infinitely-generated landscape. That’s just not for me.

  • raijian@beehaw.org
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    1 year ago

    This is a very popular opinion and one that has always confused me. More to do always equals more value even if some of the content is padding or optional.

  • 𝙚𝙧𝙧𝙚@feddit.win
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    1 year ago

    Felt the same way in BotW. I wandered for a while and had fun with it for a while before resorting to a walkthrough. I don’t have a lot of time to game anymore and it became a sort of treasure hunt and was still fun having the walkthrough available as needed.

    The older I get the more I just appreciate the story. If I get any busier I’ll probably start watching others play through on youtube.

  • CakeIzGood@beehaw.org
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    1 year ago

    I sometimes get overwhelmed just trying to choose a game to play. I’ve been trying to make myself just enjoy the experience and force myself to just jump in. Sometimes I use the random steam game picker to tell me what to play and then I committ to it for my session

    • liminis@beehaw.org
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      1 year ago

      I think many of us have more games in our Steam libraries than we know what to do with, thanks to years of bundles, Steam sales, and key giveaways.

  • Cataphract@lemmy.ko4abp.com
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    1 year ago

    Concentrate on only one aspect of the game that you think you’ll enjoy and the rest becomes side-play you can enjoy leisurely. For instance I was on a huge korok seed hunt with BOTW because I love collecting things like that. As I cleared an area I would move further out and slowly got into the open world like that.

    For another style of game I concentrated on just mining with Eve online because it’s so information dense you will overwhelm yourself trying to learn the basics of everything. Few days of mining and I was excited about trying out some combat missions etc.

    Just don’t look at the overall picture, focus on a mini aspect of the game and expand from there.

  • Metatron@beehaw.org
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    1 year ago

    I have suffered from this at times. Mostly from friends worrying about ‘value propositions’ or whatever. Now I just play for enjoyment. If I ain’t digging it, I move onto another game for a while. I can always go back if I want, but it is ok if I don’t want to go back.

    I think this tends to happen when a game throws too many mechanics at me that I don’t care enough to learn because the game isn’t grabbing me.

    I find keeping a couple games in rotation also helps. Keeps things fresher.

    Currently playing Last of Us part 1, as I’ve never played Last of Us. Enjoying the more on-rails experience, compared to open world.

  • HiDiddlyDoodlyHo@beehaw.org
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    1 year ago

    I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can’t miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn’t wait for me to explore what I want in my own time.

    • Cartendole@feddit.deOP
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      1 year ago

      Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can’t miss anything because I can just start over if I want to try a different approach.