Likely aimed at the Steam Frame in particular. Interestingly, the WiVRn project investigated pyrowave too and found it wasn’t really worth it, but perhaps the benefit is greater with the Frame and with less downsides (due to the included dongle).
EDIT: And here’s the original blog post from the pyrowave creator.
Also for anyone wanting to stream to handhelds too, similar to what Sony did with their “Sony Portal”. Steam is doing local streaming for years now, they even had a dedicated hardware for that. I’ll try this out myself, just for fun.
Also the official discussion post on Steam Forum: https://steamcommunity.com/groups/homestream/discussions/0/564794422009744473?snr=2___
According to the Steam forum post it is actually for the Steam Deck and I guess also playing 2D games on the Steam Frame.
FOVeated streaming for VR has somewhat different requirements, but I guess the codec could be adapted.
It’s about time they do something about Steam Play. It was kinda ‘okay but not the best’ a decade ago, and has only gotten worse as other streaming services got better
At this point my primary use of Steam Link is troubleshooting Apollo/Moonlight. 🤣
It’s worth noting that this is a high bandwidth codec. The latency is great, but most people will need wired internet between both devices to have good results from it.
What do you mean “INTRODUCES”? I’m using it for in-home streaming over Punktfunk for weeks now?
I’m using it for in-home streaming over Punktfunk for weeks now?
How are we supposed to know if you have or not.





