That’s true for a game like Apex, where the maps are huge and constantly changing. Rainbow Six is extremely difficult to pick up from scratch because every pixel of every map is memorized by your entire lobby. I feel like a sequel here and there would be necessary to keep player counts high.
That’s true for a game like Apex, where the maps are huge and constantly changing. Rainbow Six is extremely difficult to pick up from scratch because every pixel of every map is memorized by your entire lobby. I feel like a sequel here and there would be necessary to keep player counts high.