One of the reasons i started learning rust was bc of how easy it is to get into it, or at least that’s how it felt for me. It wasn’t until a few months into consistently writing that I started to encounter things that I didn’t understand.
The good thing about Rust is that if you have no idea of any problem in your code, it very likely because your code is ok.
On C++ things are different.
C just shrugs and says “Seg Fault.”
Probably forgot a semicolon
This joke is never funny; Forgetting a semicolon in c results in compile time errors, not runtime errors
MySQL: you have an error near here.
Me: What’s the error?
MySQL: It’s near here.
Me: You’re not going to tell me what the error is? Okay, near where? Here?
MySQL: warmer… warmer…
Oracle: You have this error in line 1
User: Hey, no, there isn’t anything to cause this error in line 1
Oracle: I’m telling you, it’s in line 1
User: Hum… How many lines are in my 10 lines query?
Oracle: 1
Yeah, but which one i cooler?
Rust because having a package manager is important.
Even C has a package manager
Sounds like Rust propaganda to me >:(
Tbf, you have to be pretty far with Rust to get to a point where Rust’s compiler errors stop helping you (at least, as far as I’ve seen). After that, it’s pretty much the same
Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area
Way too short to be a real C++ error. Needs a few more pages of template gibberish.
Template>, Outer>>>::static_wrapper, spirit::parser::lever>::fuck_you
Syntax error: unmatched thing in thing from std::nonstd::__map<_Cyrillic, _$$$dollars>const basic_string< epic_mystery,mongoose_traits, __default_alloc_>
(from James Mickens’ The Night Watch, highly recommended with his other essays: https://mickens.seas.harvard.edu/wisdom-james-mickens)