I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can’t describe your entire planned actions in a minute, you forfeit your turn.
There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)
I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can’t describe your entire planned actions in a minute, you forfeit your turn.
There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)