nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1171arrow-down11cross-posted to: games@lemmy.worldpcgaming@lemmy.cagaming@lemmy.world
arrow-up1170arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square36fedilinkcross-posted to: games@lemmy.worldpcgaming@lemmy.cagaming@lemmy.world
minus-squarecalamityjanitor@lemmy.worldlinkfedilinkEnglisharrow-up19arrow-down2·1 day agoThey’re still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead. They poached a bunch of folks from Hopoo Games recently too.
minus-squaredrkt@scribe.disroot.orglinkfedilinkEnglisharrow-up15·1 day agoYou speak of developers as if they have no agency. The Hopoo folk left because they didn’t want to work on RoR anymore.
minus-squarecalamityjanitor@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·18 hours agoWell yeah, Hopoo sold the RoR franchise to gearbox 2 years ago. Moving from a small indie studio to Valve they are giving up a lot of agency.
minus-squareGiveMemes@jlai.lulinkfedilinkEnglisharrow-up2·1 hour agoIsn’t valve’s structure essentially that they allow any dev to work on any project they want?
They’re still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead.
They poached a bunch of folks from Hopoo Games recently too.
You speak of developers as if they have no agency.
The Hopoo folk left because they didn’t want to work on RoR anymore.
Well yeah, Hopoo sold the RoR franchise to gearbox 2 years ago.
Moving from a small indie studio to Valve they are giving up a lot of agency.
Isn’t valve’s structure essentially that they allow any dev to work on any project they want?