5 because the handle isn’t a fucking nightmare and won’t be distracting to eating but also I have that exact set and only use the larger ones unless I am forced to use the smaller ones. I picked the set for these reasons.
5 because the handle isn’t a fucking nightmare and won’t be distracting to eating but also I have that exact set and only use the larger ones unless I am forced to use the smaller ones. I picked the set for these reasons.
Literally none of what that person commented with was a thought or a feeling. It was an actual fact, with proof.
Even with my audio muted, I can hear the whoosh of this comment.
I grew up learning organic modeling in blender and ever since I got a 3D printer, it’s just been so easy to make things with it as opposed to learning CAD. I’m getting better thanks to OnShape and FreeCAD 1.0 but I keep finding myself going back to blender because “it just works” once you understand how to setup scaling and snapping for manipulating vertices. Basically just setup your world measurements to metric and scale it to 0.001 and then every unit will be 1mm (helps me work within the 250^3mm space of my print bed, mentally) and export as stl.
There’s even a 3D printer toolbox add on that lets you analyze and fix problems like manifold edges and additional mesh tools like manifold extrude that speed up the process for good quality parts. CAD’s biggest advantage is the non linear history editing which is super powerful but you can definitely do non-destructive editing in blender using modifiers that only get applied at export time so you even have a functional equivalent if you’re organized and plan ahead a little.
I guess what I’m saying is, blender is amazing software and absolutely capable as a workhorse for 3D printing. You’re right that the multi-digit costing proprietary software is leagues better for designing digital parts and assemblies but blender is extremely flexible and not just for the more artistic side of things, you can make extremely technical parts with blender.
Remake morrowind Todd Coward
As an engineer, I’m not looking forward to the entire generation(s?) of vibe coders who couldn’t explain what a byte is and the ways one might be stored on a system.
Well, it was fun paying into it for 20 years. Glad I never calculated the payout as part of my retirement strategy.
If you accept this one anecdote of an ambulance being stuck in NY, then you have to accept my anecdote that everyone in the PNW moves over to let ambulances through no problem.
It’s not all the same.
Just puts(“I’m a teapot”);
:)
N64 games regularly cost in the range of $60 to $80 in the mid 90s. In today’s dollars, games would need to be double that to match the same cost. Just because the price goes up a little in the last 10 years, doesn’t change the fact that games are at a historic low cost. There are reasons to be upset about how far (or not) your hard earned dollars can go today, but video game prices are not one of them, objectively.
You can also try being a crosswalk, stairs, bicycle, or even a hill.
This is mostly an IOPS dependent answer. Do you have multiple hot services constantly hitting the disk? If so, it can be advantageous to split the heavy hitters across different disk controllers, so in high redundancy situations that means different dedicated pools. If it’s a bunch of services just reading, filesystems like ZFS use caching to almost completely eliminate disk thrashing.
The official dock has been fine for me on both an LCD 1st batch model and a late 2024 OLED model, plugged in 100% of the time. What dock are you using? There’s a lot of bad docks out there, from a compatibility standpoint.
Another thing to try is a full factory reset. Make sure your game saves are backed up in steam cloud and move as many games to the SD card or temporary drive as you can to make it easier to get back up and running.
There’s a more comprehensive breakdown from yachtclub themselves here I was off a bit in my specific examples but overall they do a good job breaking down why their game fits and breaks the mold with lots of examples. The game is a lot more faithful to NES than the vast majority of indie pixel art games. There were a few late-gen NES titles that are relatively unknown but look way more detailed and complex than the typical NES game too.
This is why shovel knight looks and feels like the old classics it’s imitating. They artificially limited themselves to color pallets and some technical limits that old systems had. I think they ended up using 18 colors instead of 16, and double the sprites on screen, among some of them. Indie games usually just go with what looks good and use modern limits because they can. Most the time it’s not a choice, they just do what works and that’s ok too.
Sure would be a shame if people went out at night and fixed it.
Well aren’t you insufferable.
The steam deck gboperator is brilliant!
Cold brew is