• 3 Posts
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Joined 2 years ago
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Cake day: March 17th, 2025

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  • Fair point. I was thinking in the sense of success: Many games have seen huge success, among the biggest are Minecraft and Terraria, where there’s arguably not a big focus on graphics (that’s not to say that there’s not an art direction!).

    In regards to Bodycam, it’s eerily realistic. But this is not thanks to DLSS, and probably has tons better performance as a result. Furthermore, a huge part of the realism is how it feels, not only how it looks. DLSS is only for textures, while animations can easily make things look weird when DLSS is slapped on top of games where there is a general balance between the quality of textures and animations.





  • If we’re looking beyond the scope of potential spies and saboteurs, there are plenty of families, friends, and even just normal people who travel abroad. Being abroad opens them up to seeing things from a perspective outside the one that is controlled and even enforced within Russia.

    Furthermore, ordinary people’s view of EU (and other countries outside Russia) is part of many pieces of this conflict’s puzzle: Money leaving Russia, people seeing good things in EU in contrast to their own country, and Kremlin being less able to make statements like “this country is showing hostility” or “See? EU only cares about itself”.

    And ultimately, we do not want to unnecessarily sour the international relations more than necessary, as it’s required in a lot of ways for talks about resolutions both during and after the war. Kremlin might not care about this, given the things they do, but they’re not looking very far ahead. If they did, they wouldn’t wage war in the first place.










  • Furthest removed from the core gameplay? What is the core?

    The difficult survival? Not knowing what next will try to kill you? The uncertainty of the future? Living in darkness both figuratively and literally? The longing for the life before the war? Exodus is just the least dark game, but the core is still very much there I feel like?




  • I’m stoked for another Metro game, but I feel like they’re leaning a little hit too heavily into the radioactive monsters with this one? I feel like it’s becoming less “possible dystopian future” and more “save the world/country from the supernatural creatures” kind of game…?

    What I really like with the franchise is how everything is grounded in possible everyday reality. Sure they have some monsters, but it’s not trippy or fantasy-like. There’s atmosphere through the environment being filled with everyday items in a post-war world, like printed photographs hung up on the walls, letters left behind by now-skeletons, and the general scarcity of resources that make survival a core piece of everyone’s mind. I hope they will achieve this like in their past games, with storytelling grounded in reality being front and center.

    On another note, it’s interesting how they have made what looks like Pripyat, and I kinda hope it is! I’d much rather explore Pripyat in Metro than in Stalker.