• smart_boy@beehaw.org
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    1 year ago

    I really wish more indies could take on the no-sales policy. It’d give me tons more peace of mind to buy a game when I actually want to play it, rather than always waiting and doing weird backlog hoarding when Valve decide it’s wallet-opening-time.

    But as the video shows, the policy was a risk for Wube even back in the day – it’s an even bigger risk now that everyone and their dog expects to wait for the sale, and especially if you happen to have a game that’s not quite as incredibly popular as Factorio.

    • Renegade@infosec.pub
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      1 year ago

      Factorio is in the minority IMO. My experience has been that indie games will often, say that they probablely wont do sales as a way to engourage purchases during beta and then a bit after release when there are potential financial benefits on the line they do sales anyway. I am totally not speaking from first hand experience /s.

      • smart_boy@beehaw.org
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        1 year ago

        It’s not exactly the same thing, but itch.io allow developers to have a “reverse sale”, where the price goes up for a given period. It was mostly a joke feature, perhaps intended to provoke a little thought about sales culture.

  • Sibbo@sopuli.xyz
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    1 year ago

    How is this an unlisted video with some 250 views that seems like a high quality production on a channel with 1.2 million subscribers?

  • Sentinian@lemmy.one
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    1 year ago

    This game gets universal praise and I’d love to play it but as a PC gamer I refuse to as I wouldn’t want to support a dev who not only never does sales but raises the price because of “inflation”

    • Deestan@beehaw.orgOP
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      1 year ago

      Me, I wish more games respected my time like that, instead of costing 40$ and going on 20% sale every few weeks, leaving me to hunt bargain bins to be able to get it at its “efficient” price.

      • Sentinian@lemmy.one
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        1 year ago

        For me the major red flag is the price going up for inflation. The game went up in price when it left Early Access already and that was 3 years ago. But now the game is being sold as a full game sure it might get updates but one can expect a finished product to at least stay the same price, not go up.

        As for sales, at least on PC games are pretty much always on sale either through steam directly or from sites like humble or greenmangaming. You can pretty much pickup any not recent game for 20% off at anytime if you search gg.deals or a similar service.

        • Deestan@beehaw.orgOP
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          1 year ago

          Well, inflation is real. And they are using sales income to fund current development. That’s as fair as it gets.

          Would you be happy if they released it at 60$ and had periodic 60% sales?

          • Sentinian@lemmy.one
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            1 year ago

            Well yes, if you do the math it would be cheaper then the $30 price point it’s been for years. Actually it adds up to the same as a 20% sale of the $30 price.

            I get the point you make. I can accept a game that never goes on sale. The main problem I have is it increasing price after 3 years out of early access.

            • terribleplan@lemmy.nrd.li
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              1 year ago

              The game has gotten continuous updates increasing the scope, mod-ability, stability (to an absurd degree, even cross play between Switch and PC), target new platforms (it runs on Apple silicon natively now and they did a whole bunch of work to make it work well on steam deck), etc. of the game for those same 3 years. Yes, they did come out of early access, but their approach to the game hasn’t changed significantly and it continued to get better with time.

              They could have called this game done way earlier and released the work they’ve done since as DLC, but they didn’t. Instead they have massively increased the value in the game over nearly 7 years since initial early access release at $20 and have since raised the price a total of 75% to reflect this. They even gave advance notice of the both price increases.

              Wube is still working on the next release of the base game, and are also working on an expansion they say will be as big as the base game. Perhaps your argument against price increases holds sway as the expansion isn’t being added to the base game, instead it will be $30 (or maybe $35 given the base game increase).

              I have played this game far longer than any other, and keep coming back to it when it updates or for new modpacks which completely change the experience. I would gladly pay $35 for what is in the game right now. I can understand if the game isn’t for you or the price increase turns you off, you don’t have buy it. In fact, unless you can afford to not sleep for the next 3 days you shouldn’t, as the factory must grow and you are running low on iron.

            • Deestan@beehaw.orgOP
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              1 year ago

              While we disagree severely, I am grateful to hear the “other side” in a civil discussion. I suspect the no-downvote policy of Beehaw enables this discussion and hope to find more of it.

            • insomniac_lemon@kbin.social
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              1 year ago

              I agree more with your earlier comments, and add that inflation is only one part of the equation.

              Wages have been stagnant for a while meaning you may have the same income as back then that now has less purchasing power, and with rising prices you have less spending money.

          • insomniac_lemon@kbin.social
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            1 year ago

            If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money. So I wouldn’t call that fair, or at least not the in the sense that “we’re just adjusting it”. Raising the price in economic situations like this is squeezing the customers (whether it’s intended or not), and I doubt most prices hikes with successful things are just to keep the lights on.

            • Sentinian@lemmy.one
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              1 year ago

              I think this was my main problem with the reasoning being inflation. Everyone focusing on the value of the game itself. My problem is when someone blames something on inflation I think everything goes up in price except my wages lol.

        • loops@beehaw.org
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          1 year ago

          Afaik it’s not done being developed. Wube is working on another update for it still, while at the same time ironing out remaining bugs. Of course it’s not as fast is it was before 1.0, but they’re still chugging away at it.

        • RandoCalrandian@kbin.social
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          1 year ago

          Your red flag is a green flag for me. It tells me the dev set a realistic and fair price in the first place, and i don’t mind the increase in price specifically because it’s so cheap per gameplay/hour compared to any AAA title.

          If the price was $100 it would still be the best value game i’ve every purchased… and i think i’ve spent at least that much buying copies as gifts

          Not to mention the mods essentially infinitely expand the base game.

          Everything about how the dev has done this has been a green flag in my book, as a consumer.

      • Sentinian@lemmy.one
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        1 year ago

        Ok, I’ve watched the video. I will admit I had not known about the g2a thing. While I get the sale thing a little more. I still don’t see the inflation point. I get it’s to continue development and such but it’s only affecting new users and in a way making it harder to buy the game at the best time. Imagine if I hadn’t heard of this game until it went up to 35 bucks. Sure they say the best time is now, but now this fomo is also into play as a result of the price increases this game will possibly get.

        • smart_boy@beehaw.org
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          1 year ago

          It went 30 USD in March 2018. It went 35 USD in January 2023. FOMO really hardly seems like an issue, especially if you compare it to the usual time-limited event sales.

        • ampersandrew@kbin.social
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          1 year ago

          You can price your game for what it’s truly worth when you’ve got such a quality product. The value of the dollar went down, but the value of Factorio hasn’t changed.

          • Sentinian@lemmy.one
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            1 year ago

            Truly worth is subjective. The devs are welcome to raise the price for inflation. I know you can get thousands of hours in this game, but I personally don’t agree that a game should go up price even if the dollar drops in value.

            • Serenus@beehaw.org
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              1 year ago

              Would you feel differently if no updates were released for the original game, and all development post release was bundled into a paid expansion? What if, after that, the game was only made available with expansion?

              IMO, that’s all this is, with the nice bonus that people who bought in early get the expansion for free.

              • Sentinian@lemmy.one
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                1 year ago

                I am a bit confused by what you mean. Are you saying something like Base game launches at 20 DLC brings it to current state with a 15 purchase

                Later down the line they merge and the game becomes 35?

                If that’s the case then yes, it’s pretty much the same concept and in fact I would actually see that as a bigger red flag.

                • Serenus@beehaw.org
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                  1 year ago

                  Other way around - base launches at $20, dlc comes out at $5, game and dlc get bundled down the line in a $25 pack, discontinuing the separate purchases.

            • ampersandrew@kbin.social
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              1 year ago

              It’s very subjective, but that’s what they’re saying when they increase the price over time. Personally, the price of that game could keep rising a whole lot before I’d stop saying it’s worth the price to someone asking for my recommendation.

      • Sentinian@lemmy.one
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        1 year ago

        Not yet, I was just commenting based off the title since it has just been posted.

        Edit: seen the video, see my other comment here.

      • ATwig@kbin.social
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        1 year ago

        $35 being reasonable is an understatement. Most people take 50h to get through their first “full playthrough” and the replayability is limitless. Then there’s free workshop content that’ll take abase game and add another 200h onto it (Space Exploration, Krastorio, Sea Block, Bob’s, Angels, etc)

        Plus: They still have a free demo with no time limit too. You get exposed to the core loop within five minutes of playing and you’ll know if it clicks or not for you before you even have to buy.

        I bought the game at $25 but I’d buy it again at $35 and not regret anything…

      • Sentinian@lemmy.one
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        1 year ago

        The quotations was due to the fact that no other digital only game increases it price after release because of inflation. I get the devs are updating the game still, but the price of the base game shouldn’t go up with time. But that’s just my opinion.

      • insomniac_lemon@kbin.social
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        1 year ago

        They probably used quotes because it’s only one part of the equation. If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money.

        Raising the price in economic situations like this is squeezing the customers (whether it’s intended or not), and I doubt most prices hikes with successful things are just to keep the lights on. Which is the big issue now with rising inflation and record profits.

    • Noughmad@programming.dev
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      1 year ago

      Does the value you get of the game change depending on which time of the year you buy it?

      Actually, the only change is up, as the game was improving and expanding pretty much constantly from the first early release to version 1.1. And it value is going up, when you buy in early access you’re only getting the current (unfinished but playable) state and a “promise” that it will get better in the future. When you buy the finished product you’re already certainly getting that better state, so it makes sense that it’s more expensive.

      • Sentinian@lemmy.one
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        1 year ago

        A game going up in price is fair from early access to release. This is a typical concept and an expected one for the reason you stated, the company makes a promise that it will be fully released.

        To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?

        Typically sales are the reward for those who wait. Factorio seems to be the opposite, those who wait pay more. Inflation is real I understand, but this is also a digital good that has infinite supply. I as a consumer want to buy a game, and I can’t tell what the content changed from this 1.0 to the 1.1 since I haven’t played it. It probably is justifiable for the 5 bucks increase, but the consumer doesn’t know that. I just know this game I want, was 30 bucks and now it’s 35 and still hasn’t been on sale.

        The reward for getting a full release game before a sale is to play it early. You aren’t losing the value of your purchase because I got it for 30% off. You got to play it early, and I waited for a price that I felt willing to pay. (The you is referring to people in general, not you specifically)

        • Noughmad@programming.dev
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          1 year ago

          To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?

          Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.

          Typically sales are the reward for those who wait.

          This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?

          (yes, I know software pricing is a clusterfuck. But the common theme is that the seller wants to extract as much value from every customer as possible, so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.)

          • Sentinian@lemmy.one
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            1 year ago

            Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.

            Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.

            This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?

            It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state

            so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.

            If a game isn’t worth X amount of dollars to me then I will wait till the game is Y amount of dollars. If the game never does then I never buy it, meaning the publishers lose, not me.

            • Noughmad@programming.dev
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              1 year ago

              Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.

              No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.

              It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state

              Who do you think sets the price, if not the publisher?

              the publishers lose, not me.

              And yet, it’s not the publishers complaining about it online.

              • Sentinian@lemmy.one
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                1 year ago

                No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.

                That’s the risk you paid for. My criticism is price increase after full launch. If early access game goes up in price when it fully releases that is a different thing.

                Who do you think sets the price, if not the publisher?

                The publisher sets the price. They put a game on sale to make more money. I buy the game on sale. I get the game as the reward. The publisher gets money they wouldn’t have otherwise.

                And yet, it’s not the publishers complaining about it online.

                I’m a random person who has no reputation to defend. I could just as easily start over online and nothing would hurt me. The publisher has a reputation to keep. They need to keep making money. Other then that, complaining is the way to for the consumer to get thoughts out about practices. I don’t like a game going up in price due to “inflation” and a game never going on sale therefor I will communicate that.

    • zark@beehaw.org
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      1 year ago

      I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.

      Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.

      I cannot think of a game that has better value for money than Factorio.

      The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.

      There’sa free demo you can download to try it out and see if it’s something you’d value.